

Combat at this range is about accurately placing a reticle on your target, as they move in a predictable arc, before they can get a chance to respond. My railgun operates at a maximum range of 3.5 kilometers, at which an enemy ship will either be totally unaware of my presence or rushing directly towards me, engines roaring.

More than a shift in tone or tempo, moving through interiors feels like an entirely different style of play. When an enemy can cross a six kilometer distance, at which they were a speck, in seconds, moving through a dozen meter gap or quickly weaving between broken chunks of ship feels all the more intense on account of the contrast. Entire kilometers can pass in moments when you slam the thrusters. This feeling of density is only magnified by your ship’s top speeds, which hurtle you through the void at dozens of meters per second. However, it quickly reveals itself to be a masterclass in designing engaging 3D spaces, and using them to produce wildly different styles of play using almost identical tools. It is, at first blush, a perfectly competent space shooter, closer to Freelancer than Elite Dangerous, with a handful of charming characters and simple simulation systems. In it, you play as a former military clone, burdened with the memories of every death that came before, on the run from the military which he once served. This is the moment that sold me on the promise of Everspace 2, the recently released, arcade-y space shooter, developed by Rockfish Games. I see their right wing poke out from cover as they swing around the corner, and my rocket barrage reduces them to a broken husk before they can open fire. The madcap is forced to either follow me through the obvious entrance to the derelict ship, or will have to find another route through. I switch weapons, and back my ship into the gaping, metal wound of the dreadnaught behind me. The madcap, however, manages to enter its optimal range of 900m. The drone manages to get halfway to me, 1.8km away, before a heavy slug tears its lightly armored body to tatters.

The drone and the madcap begin to close distance.
